Showing posts with label speculative fiction. Show all posts
Showing posts with label speculative fiction. Show all posts

Sunday, June 1, 2014

Unburied Treasures: an Illustrated Anthology of Speculative Fiction




Unburied Treasures
edited by Erika Wilson
Illustrations by Isaia and Lydia
 
Available on Kindle from Amazon.com & Amazon.co.uk
 Also available from Smashwords, Barnes & Noble, & Amazon (UK, US, Australia)
 
This beautifully illustrated anthology features stories loosely on the theme of "unburied treasure" from a variety of speculative authors, some widely published, others who should be. There are stories from Daniel Ausema, Barbara A. Barnett, Nyki Blatchley, Lindsey Duncan, Indigo Dylis, Lydia Kurnia, Jonathan S. Pembroke, Leslianne Wilder & Erika Wilson.
 
My story, Finder's Fee, is set in a version of the modern world that's been conquered by intelligent dragons. Humans are merely the servants of the dragons and their genetically engineered lizard people, and the world is run according to what dragons value. And, as everyone knows, what dragons value is treasure. They employ human Finders to sniff out unclaimed treasure, but one has his own ideas of how to exploit this situation.
 
 
Excerpt from Finder's Fee
 
            "Do you have an appointment?" asked the lizard at reception.
             "Well... not exactly."  This was all I needed, after weeks away and the long drive yesterday.
             The lizard fixed me with those unnervingly lidless eyes.  I tried to stare it out, but that was never going to happen.  "Not exactly?" it queried at last.
             "Well, actually, no.  No, I don't have an appointment, but Master Ssa'ath will want to see me."
             I could have told the lizard I was one of Ssa'ath's Finders and it wouldn't have dared delay me, but probably best not to.  The Masters all get twitchy about anyone knowing who their Finders are: afraid someone else will try to poach them.  It was easier in the long run to put up with the lizard's haughtiness.  If everything went to plan, it would be the last time.
             The lizard's impassive face expressed silent scorn at the idea that a Master would want to see a mere human, but it touched the computer screen a few times with its tongue and then nodded.  "Master Ssa'ath has a window in half an hour.  Ten minutes.  And if your... assumption is incorrect, it'll be your head in his mouth.  Please wait here."
             "Thanks," I said from habit, but it had gone back to its work and didn't look at me again.  I settled myself on a chair clearly designed for lizards.
             I'd visited Ssa'ath's offices a number of times, and the usual lizard knew me, though was no more welcoming than this one.  They always made me uneasy, right back when I was a kid.  There weren't many of them around then, but the Masters had begun genetically enhancing them, breeding faithful servants to replace the humans they despised.  Most of us never forgave the lizards for that.
             I hoped I was right in my assumption that Ssa'ath would welcome me.  The lizard's colourful expression was merely a saying, but you never knew with the Masters.  He should be pleased to hear my news, as long as he didn't guess my true motives.
    

Tuesday, February 11, 2014

Light of the Last Day - new fantasy anthology


Light of the Last Day
 
Edited by Nyki Blatchley & Natalie Millman
Cover art & design by Mette Pesonen
 
(also available on Kindle from other regional Amazons)
 
 
 
I've just completed editing, with Canadian fantasy author Natalie Millman, a new anthology of stories and poems by thirteen authors from all across the globe, spanning a broad range of styles and approaches to fantasy. All belong to the writers' peer critique group Fantasy-writers.org, and some are widely published authors.
 
The title refers to the theme we began with, combined with a selection of unrelated pieces, to write a story involving the phrase Waking to the light of the last day. Just that: it could be the last day of the world, the last day of an old life, or even the last day of a sporting season. We left it entirely up to each author to decide what to make of the phrase, and we had an enormous variety in their responses.
 
Let me introduce you to the contributing authors and their stories:
 
 
William Moon: Questions of the Creator is a brief tale about the end of a universe that's been a disappointment to its creator. But is that really all?
 
Leslianne Wilder: The Once and Future Kiss is a contemporary piece chronicling a relationship that doesn't proceed in the right order. And who is the mysterious seducer?
 
Mette Pesonen: besides providing the beautiful cover art and interior decorations, Mette contributes two lighthearted stories. Looking for Trouble is about a Hero at a loose end, while The Forming of Draakoa tells a legend from her wonderful realm of Hypnosia, governed by the Cliche Laws.

Nyki Blatchley: I also have two stories. In Lari's People, a ritual outcasting from a village proves not to be what it seems, while Dayglow illustrates the problems when a kind-hearted giant adopts a human baby.

Lindsey Duncan: The Scientific Method has a sorcerer trying to put right the catastrophe caused by his last experiment, while The Laughing Eye is a haunting poem.

Lee Kirk: Obsession is a time-travel story, but time-travel for something far more useful than killing your grandfather or stepping on a butterfly. Lee also contributes two short pieces: a chilling poem called Madness and a melancholy vignette called Tears.

Carl J. Snyder: Hair Apparent is the tale of a magic student that everyone picks on - until he's able to take revenge on his tormentors.

Erika Wilson: Ain't No Sunshine is a disaster story with a difference, as a group of survivors find non-human help and danger when Yellowstone erupts.

Natalie Walker Millman: Gaia gives a heartbreaking picture of just how far we've turned away from Mother Earth, while The Story Tree is a chilling fable of crime and punishment.

L. M. Price: Peter and the Monster is a children's fairy-tale of an unlikely symbiotic relationship and what happens when it's disrupted.

Lydia Kurnia: Eishenan tells of a boy caught up in a cosmic war between the Sun and the Moon. He's trained to be a heartless killer, but can he really be changed that much?

Jens Hieber: In Drops of Peace, a messenger of the gods comes to offer a rebel goddess redemption or punishment. Which will she choose?

Julie St. Thomas: Milla is a deceptively simple tale of a father's concern when he has to leave his young daughter home alone. But all is not quite as it seems.

So those are the authors and the stories. I hope you enjoy Light of the Last Day.

Thursday, February 6, 2014

The Lady of the House in Plasma Frequency

Plasma Frequency Issue 10
February/March 2014
 
Cover art by Ron Sanders
 
Fiction By: Gary Cuba, Eric Cline, Davian Aw, Gary D. Goodson, Nyki Blatchley, Tim Talpas, Jarod K. Anderson, Cassandra A. Clarke, George S. Walker, Wendy Hammer and Anna Zumbro
 
Buy it in print, Kindle, EPUB or PDF
 
 
This edition features my story The Lady of the House. The Traveller, immortal wanderer, has never been anywhere near the ruined house in the forest before. Or has he? The strange woman who lives there alone is positive that she knows him.

Tuesday, April 16, 2013

Ten More Spec Writers You May Have Forgotten (with acknowledgements to Charles Suddeth)

This post is shamelessly ripped off respectfully inspired by an excellent recent blog by author Charles Suddeth, TenSpec Writers You May Have Forgotten.  It could be argued that many of these authors are hardly forgotten, but it's true that, with the exception of Verne and Lovecraft, they're rarely discussed in the context of speculative fiction.

It's a good list, but, of course, there are many more authors who could have been included, so I'm taking a leaf out of Suddeth's book and posting my own list of ten authors who are either not generally thought of as speculative authors, or else aren't nearly well enough known to modern spec readers.

1) Chrétien de Troyes.  Although Arthurian legend goes back further, it was the courtly poets of the 12th century who developed the familiar image of the Knights of the Round Table, forever going off on quests and rescuing damsels in distress.  Chrétien was perhaps the best of these, treating the subject with a stunning mixture of wonder and realism, not to mention a considerable sense of humour.

Perhaps his greatest legacy is the creation of the Grail legend.  Most of the elements pre-existed, but it was Chrétien who wove them into the tale of Perceval and his quest to discover the meaning of his vision in the castle of the Fisher King.  Note, by the way, that the artefact wasn't at that time the Holy Grail, the Sangraal, or even a Grail-shaped beacon — it was "a grail", i.e. a serving dish, not a cup.  Perhaps some of the people who write nonsense about the legend should try reading the original version.

2) Wu Ch'êng-ên.  A 16th century poet and novelist, best remembered for his epic novel The Journey to the West, also known as Monkey.  This tells the tale of the mythical Stone Monkey, and how he redeemed himself from his punishment by Heaven by joining a journey to India to bring back Buddhist scriptures for the Emperor.

The journey, undertaken by Tripitaka, Monkey, Pigsy and Sandy, is the best-known element and formed the basis of the classic TV series Monkey.  My favourite section, though, is the early account of the Stone Monkey's origin, and his struggles with Heaven for dignity and independence.

3) William Shakespeare.  Note, William Shakespeare, son of John Shakespeare of Stratford, possibly the greatest writer of all time — not some random aristocrat, dead dramatist or philosopher/scientist. 

Shakespeare wrote plays of all kinds, but two of his most popular, A Midsummer Night's Dream and The Tempest, are unmistakably fantasy tales.  In addition, two of his greatest tragedies, Hamlet and Macbeth, could be described as magic realism — essentially, political thrillers, in which supernatural elements play crucial roles in setting events in motion.

4) Samuel Taylor Coleridge.  My favourite poet of all time, Coleridge wrote poems of philosophical speculation, natural observation and inspired lyricism, but he also wrote two masterpieces of gothic fantasy.  Gothic novels were considered rather trashy at the time (Jane Austen's parody in Northanger Abbey is probably a fair enough picture) but Coleridge saw the possibilities for this sort of story.

The unfinished verse-tale Christabel is a brilliantly atmospheric story of an innocent heroine seduced and enchanted by a demoness, but The Rime of the Ancient Mariner is his masterpiece, with its account of the cursed ship and the tortured immortal Mariner.  It's effective just read off the page, but far better either to declaim it aloud, or else to hear it.  There's a superb recording by Richard Burton that's well worth seeking out.

5) Charles Dickens.  What, Dickens a spec writer?  Well, he certainly specialised in social realism (though some might argue that his plots contain so much coincidence that they might as well be driven by magic) but he wrote at least two classic ghost stories.  The Signalman is a shivery short story (also notable for being the only time Dickens mentioned the railway, in spite of writing till the 1860s) and, of course, there's A Christmas Carol, with its succession of ghosts reforming the old miser.

6) George MacDonald.  Victorian novelist, poet and liberal theologian, Macdonald included a number of fantasy romances among his work, notably the dream-fantasies Phantastes and Lilith.  It's perhaps less known that he also wrote at least one work of science fiction, long before Verne and even longer before Wells.  This is an episode in Phantastes, in which the hero reads a string of stories in a strange library.  One is set on a planet which is a lot further than Earth from its sun and consequently has a much longer year, so that its inhabitants rarely experience more than one season.  Not bad, for the 1850s.

7) William Morris.  Better known as a poet, artist, socialist thinker and wallpaper designer, Morris was described by Lin Carter in the 1970s as "the man who invented fantasy".  This isn't entirely accurate — Carter elsewhere rightly claimed that fantasy is the oldest form of literature — but Morris was possibly the first author who simply made up a world to set his stories in, because they wouldn't fit into any corner of the real world.

Having said that, Morris's world is very like an idealised version of mediaeval Europe (though his heroes and heroines are more likely to be peasants than knights and ladies) but the countries, cities and customs are all invented.  Morris wrote in a very archaic style, which might take some getting into, but it's well worth making the effort.  The Well at the World's End is probably his best — and very obviously Tolkien's model for the plot-outline of Lord of the Rings, although the stories' natures are very different.

8) Lord Dunsany.  If Morris "invented" the modern fantasy novel, then Edward John Moreton Drax Plunkett, 18th Baron Dunsany "invented" the modern fantasy short story.  He did write novels, notably The King of Elfland's Daughter, but his greatest legacy is in developing the standard forms of short fantasy.  His tales range from exotic cities and gods to heroic adventures to magic intersecting the familiar world.  Both directly and through authors he influenced (notably Lovecraft) he's had an immeasurable influence on fantasy.

9) James Branch Cabell.  Mostly famous/notorious in the 1920s for having his novel Jurgen (unsuccessfully) prosecuted for obscenity, Cabell created perhaps the first complex mega-series in fantasy.  The various components, linked by family ties and the idea that the characters were collectively playing out the comedy of mankind, ranged from an approximate version of mediaeval France to 20th century Virginia (in one case, in the same novel) and beyond into a variety of mythical realms.

Not all aspects of Cabell make comfortable reading today — his sexual politics, for instance, were, let's say, very much of their time — but he wrote with a huge sense of fun, mischief and wonder.  The best novels to start on would probably be Figures of Earth (nominally the beginning of the series, although it's not quite as simple as that), Jurgen or The Cream of the Jest.

10) Hermann Hesse.  The only Nobel laureate on my list (partly because many of the others predated the prize) Hesse was born German and naturalised Swiss.  His work ranged through contemporary realism, historical fiction, magic realism, mystical allegory and science fiction.

Steppenwolf, perhaps his best-known book, is a psychological examination of its central character through a "magic theatre" in which he can live his fantasies.  The Glass-Bead Game is a work of philosophical science fiction, set in the future where society's spiritual needs are expressed by the game of the title.

Restricting myself to ten, as in the original list, means I've had to leave out plenty of authors I might have included on my list.  Hopefully, though, what I've helped to show is that not only are there many great speculative authors who aren't as well known to modern readers as they deserve, but speculative fiction is far more widespread and far more "respectable" than the literary establishment try to pretend.  After all, if speculative fiction was good enough for Shakespeare and Dickens, who is some obscure academic to look down on it?

Friday, March 8, 2013

Spectrum of Speculative Fiction Blog Hop

 

 
Welcome to the Spectrum of Speculative Fiction Blog Hop.  This event, over the weekend, links the blogs of a group of speculative fiction writers whose work covers the whole gamut of fantasy, science fiction and supernatural horror.  You can find links to all the blogs involved at the bottom of this post, where you can read about the authors and their books, as well as entering for their various giveaways.

For my share in the giveaways, I'll be donating a copy of The Treason of Memory, my fantasy ebook from Musa Publishing that was published late last year:

Combining the sordid world of espionage with dark magic, The Treason of Memory is an action-packed adventure story set in a fantasy world of flintlocks and rapiers.
 
To enter, you just have to visit my website at http://www.nykiblatchley.co.uk/, go to the Contact page (via the sidebar) and send me a message letting me know you wish to enter, and which ebook format you use.  At the end of the blog hop, I'll choose a winner by means of the latest, cutting-edge randomising system (the details are top secret, but it involves slips of paper and a hat) and both announce and contact the winner.   

 
I mainly write fantasy, but that's a very broad category, and I don't even stick to it all the time.  My very first published story was horror, and I've strayed into SF and historical fiction as well, but the heart of my writing lies between epic fantasy and sword & sorcery, though not always in "traditional" settings.

So what is it that attracts me to these kind of stories?  Well, the cop-out answer would be "just because".  From the time I was about eight, I loved the legends of King Arthur, and I devoured every retelling I could find.  It didn't matter, somehow, that they all told the same stories ― the little differences were worth it.  I read and loved the Narnia books, too, and when I read Lord of the Rings at fifteen, that was that.  I was hooked for life.

I think there are three things that I love most about both reading and writing books like this.  One is, quite simply, the sense of wonder: there's no limit to what it's possible to encounter in fantasy.  You want to experience flying by your own power?  Casting spells that can change the world?  Debating philosophy with an sentient plant?  Fantasy can give it all to you.  (At least, I don't know if anyone's done the last.  Note ― write a philosophical plant into a story.)

The second thing is that I've always loved history, and fantasy ― especially epic fantasy ― offers a unique opportunity to explore more history than exists in the real world.  World-making, which is such a big part of epic fantasy, involves creating countries, peoples and their histories in a way that's both unique and believable.  That means understanding how history works, and applying it to something that didn't exist before.

The third thing is that fantasy (speculative fiction in general, but fantasy in particular) offers the chance to ask big questions without being bogged down in  specifics.  Realistic fiction is fine for examining how things work in the real world, but it's generally about topics everyone already has an opinion on.  A social realist could write a novel examining how, say, the middle-east conflict affects people caught up in it.  A fantasy writer, by making it a conflict between fictional nations, or even between elves and dwarves, can examine the basic moral issues of what happens when two antagonistic peoples claim the same territory.

It's not just big political issues.  You and I will never be offered absolute power over the world at the risk of absolute corruption, since there are no real rings of power.  We'll never have to achieve an ethical balance in the use of magic, or find out how we'd deal with being immortal; but fantasy can challenge us to consider how we'd respond to these, and that can help us understand our moral stance.

In a recent blog post, I pointed out that all fiction is set in an invented world ― it's just that fantasy is more honest about it than most.  All kinds of fiction have things they can do better than any other, but I feel that fantasy is the purest type of fiction and, at its best, can reach the greatest heights.

Besides, it's fun.  That's the main thing, isn't it?

 


Thursday, December 6, 2012

The Treason of Memory out from Musa Publishing


The Treason of Memory
Nyki Blatchley
Cover by David Efaw
Published by Musa Publishing (Urania imprint)
$1.99
 
 
Young aristocrat Estent n’Ashne has been arrested for assassinating the king he’s always loved. He remembers the deed, though not why he did it, but the enigmatic spy Sharru seems convinced of his innocence. Together, the unlikely pair must search through the slums and palaces of the city of Jalkiya to uncover both political intrigue and an ancient evil. But how can Estent find the truth when he can’t even trust his own memory?
 
Combining the sordid world of espionage with dark magic, The Treason of Memory is an action-packed adventure story set in a fantasy world of flintlocks and rapiers. 
 

The House of Dreams in Lore


Lore Vol.2 No.2 (November 2012)
Edited by Rod Heather & Sean O'Leary
Cover by Christopher Allen
$10.95
 
The latest edition of Lore is out, featuring my story The House of Dreams. Featuring my recurring character the Traveller, the main character of my novel At An Uncertain Hour, the story was inspired by Walter De La Mare's haunting poem The Listeners, whose character is referred to as "the Traveller". Well, I couldn't resist, could I? The story gives my answers to the mysteries and enigmas in the poem.
 
The issue also features stories by Bridget Coila, Keith P. Graham, Steve Rasnic Tem, Colin Heintze, Stephen Mark Rainey, J.P. Boyd, Jeremy Harper, Nickolas Furr, Jeff Samson, Corey Mariani and Denise Dumars.
 
 

Thursday, January 19, 2012

Fantasy Languages for Dummies

Fantasy Languages for Dummies


Ever since Tolkien introduced us to Quenya and Sindarin, not to mention a smattering of Dwarvish, Adunaic and the Black Speech, there’s been a assumption among fantasy writers that they have to develop languages for their worlds.  I haven’t been immune to this: in my late teens, I put a lot of effort into creating the main language my characters spoke at the time, basing the grammar largely on Ancient Greek.

Tolkien was a special case, though.  He was first and foremost a linguist, and his language creation was not only of the first order, but also was the engine that drove his world-creation and storytelling.  Neither is true of most fantasy writers – certainly not of me.

Do fantasy stories really need developed imaginary languages?  For the most part, no.  Either the point-of-view character understands the language, in which case it can be rendered as English (most other-world fantasy is theoretically a “translation”) or s/he doesn’t understand it, in which case it would just sound like “bar-bar-bar”, as all “barbarian” languages did to the Greeks.  In that case, there’s no reason to quote it precisely.

There are two reasons for developing a fantasy language, at least to some extent.  One is to make the names you create for places and people linguistically consistent; the other is if your characters need to use the language precisely without understanding it – for example, using spells in another language, like the Latin spells in Harry Potter.

On the other hand, some writers might want to take language creation a little further, simply for their own pleasure, even if nothing other than names appear in the stories.  Like all extensive world-making, it runs the risk of distracting from actually writing the stories; but, on the other hand, it might offer a deeper understanding of those stories.

The best way to learn how to create a language, if you wish to do this, is to study a wide range of languages and their structure in detail.  For now, though, I just want to give a few thoughts about some of the features real-world languages have.

One thing to decide is the language’s sound.  Are most of the words monosyllabic, or do they flow on for half a line?  Do they have long clusters of consonants (like German) or do single consonants separate the vowels (like Hawaian)?  What sounds does the language use?  Some don’t use all the sounds English does, whereas others use sounds that seem outlandish to us.  How do the letters combine?  The combinations of letters speakers of one language pronounce naturally will make speakers of another language stumble, like the Greek words beginning with ps-, gn- or x- which we lazily treat as “silent letters” (“psychology” should properly have the p sounded).

The language’s grammatical structure is crucial to how it works.  In real-world languages, there are four basic structures (though one is rare), with many, notably English, combining elements of several.  In isolating languages, words don’t change their form to indicate that they’re, for instance, plural or past-tense – these elements are indicated solely by extra words or word-order.

Agglutinative languages indicate their grammar by having bits “glued on”.  In English, for instance, an opposite can always be indicated by putting un- in front of a word – even if it isn’t correct.  Any English speaker would instinctively understand what “ungood” means, even though the word doesn’t exist.  Many language have a complex system of prefixes, suffixes and even infixes (put in the middle of the word) that forms its entire grammar.

Synthetic languages show their grammar by changing the form of the word.  The change can come at the beginning or end of the word, or even in the middle, and will indicate things like singular or plural, the tense of a verb, or whether a noun is subject or object.  In English, for instance, the past tense either has an -ed at the end or the middle vowel changes, although other tenses are formed by using extra words.  In a thoroughly synthetic language, word-order isn’t important – provided the words are in the correct form, “man bites dog” can mean the same as “dog bites man”.

Polysynthetic structures, which are only found in the languages of the Inuit and related peoples, are incredibly complex.  The grammar works essentially by putting a subordinate word in the middle of the main word – a little like Eliza in My Fair Lady saying “abso-blooming-lutely”.  In a polysynthetic language, though, an entire sentence can be folded in on itself that way.

It can be useful to know which structure a language has even if you’re only wanting to create names.  If your language is synthetic, for instance, names might tend to have specific endings – the best-known example is the -us and -a endings for male and female names in Latin.  It’s not as simple of that, though – certainly not in Latin, where some names are the other way round, and there are many other endings used too.

One language-culture I included in At An Uncertain Hour has an agglutinative form, using mainly suffixes, and has noun-categories, a way of indicating what a word refers to that’s used in many African languages.  I didn’t invent a single word of this language, apart from half a dozen names, but its structure is clear from the fact that all people’s names end in the suffix -va and all place-names in -ne.

Another thing to bear in mind is that languages don’t usually exist in isolation (though there are probably real-world cases where they do, and you could certainly create a fantasy-world example).  Languages that come into contact with one another will tend to exchange words, especially when the word represents an object or a concept the speakers of one language haven’t come across before.  A lot of words entered English from Indian languages during the period of the British Raj, and many have also been derived from specific things or ideas from Native American or Australian Aboriginal languages.  No European language, for instance, had an adequate word for a boomerang.

The likelihood is that neighbouring languages will be related to one another, forming a bloc of similar languages.  This doesn’t always follow, though.  Sometimes, related languages will be spoken a long way apart, and neighbouring ones will be unrelated.  For example, Hungarian and Romanian are surrounded by Slavonic languages, such as Russian, Polish and Serbo-Croat, but neither is Slavonic.  Romanian is a Romance language, related to French, Spanish and Italian, and only distantly to Slavonic, while Hungarian is completely unrelated to either group, though distantly connected to Finnish.

It’s not always immediately obvious why languages are regarded as related, since the sounds in words can change radically.  For example, the Latin word for foot, which has the basic stem ped, is actually the same word as foot.  There’s a phonetic connection between p and f, and between d and t, while vowels change even more easily than consonants.  That can be heard easily in regional accents.

Linguists have, over a couple of centuries, worked out fairly regular rules by which the sounds of one language will change in those of another (that one was discovered by the Brothers Grimm – yes, those ones) and developed a series of families and sub-families to categorise the world’s languages. 

There’s no need, of course, for a fantasy writer to work out all these rules for their world’s languages, but it’s as well to understand in general terms how it works, even if you’re only using it for names.  The same name might appear in different forms in different countries, just as John becomes Ian in Scotland, Sean in Ireland, Jean in France and Juan in Spain.  Understanding how this operates in your own world can give it a feeling of interconnectedness.

In the real world, some languages are clearly related, while others appear not to be, but this might be the result of the evidence being buried over countless millennia.  In the example given above, it’s entirely possible that Hungarian and Finnish actually are related to the Indo-European family, which includes most European languages, but the connections are too difficult to work out.

There’s long been an argument among linguists over whether all human language derived from a single source, or whether it developed independently in different areas of the world.  This depends largely on when humans began speaking.  Until recently, it’s been believed that this happened at a time when we were already spread all over the earth, but recent evidence has begun to point towards a much earlier period when our ancestors all lived in a relatively small area of Africa.  Maybe it’s really true that English, Chinese, Swahili and the languages of the Aborigines and Native Americans all had their origin in the same primal tongue – like Tolkien’s Quenya.  In any case, when you create a fantasy world, it’s your choice.  As long as you can make it convincing.

As I said at the start, this doesn’t attempt to be a kit to make a fantasy language.  What I aim for is to give an idea of the kind of things you’ll need to learn if you want to create a convincing fantasy language.  Good luck.

Friday, December 30, 2011

Phantastes by George MacDonald

I’ve been intending for years to read George MacDonald, and I’ve recently finished his Phantastes.  Published in 1858, it’s described as “A Faerie Romance for Men and Women” and takes the form of a semi-allegorical journey through a fairyland markedly different from the standard Victorian model.

A young man called Anodos (pathless in Greek) finds himself transported into an enchanted forest, where he’s menaced by evil tree-spirits and helped by an assortment of beautiful ladies, wandering knights and kindly matrons.  Searching for a woman he’s sung into life out of marble, he finds instead a sinister shadow that follows him without needing to be cast by anything.

During a stay in a vast palace, apparently deserted except for presences just beyond vision, in the course of which he reads (or rather experiences) a number of strange tales, Anodos finds his Marble Lady again.  However, he breaks a taboo on touching her and is plunged into a sunless underworld of suffering.  From here, he must find a way to redeem himself through heroism, and to lose his shadow.

This is a short novel and, for mid-Victorian literature, not a difficult read, although it contains elements that might feel awkward to readers only used to modern books, especially its long paragraphs consisting of description or internal monologue.  Nevertheless, Anodos is an engaging first-person, veering between the ideals, enthusiasm, recklessness and foolishness of a young man, and the mixture of action and mystery comes fast enough to make the story very readable.

MacDonald’s Fairyland has all the blend of beauty and horror, splendour and danger, as anything in the Brothers Grimm, although that isn’t immediately obvious.  Anodos’s first encounter is with a tribe of cute flower fairies, though well realised, but that’s the last time anything of the kind rears its head.  Fairyland is the journey from youth to maturity, so it starts with childhood.  Indeed, many of his encounters seem to have a sexual edge to them, though expressed in symbolic or romantic terms.

Phantastes is an allegory, but not one that pushes its meaning down the reader’s throat.  The shadow that dogs Anodos, for instance, could be interpreted in many ways, ranging from arrogance to the sorrows of adulthood.  Many episodes, though clear enough in detail, are less so taken as a whole, and display a rich symbolism, rather than straightforward allegory. 

When Anodos escapes from the dismal underworld, for instance, he comes to a cottage on an island, where a beautiful, kindly old woman sings him comforting songs between allowing him through the cottage’s four doors.  Each of these doors leads him to a far-off setting, representing a sorrow of past, present and future, and a fourth destination he remembers nothing of on his return.  The episode suggests many interpretations, but its strength lies in the power of the emotions it evokes.

George MacDonald isn’t the most fashionable fantasy writer these days, but he had a profound influence on writers ranging from Lewis Carroll to Madeleine L’Engle, and C.S Lewis regarded MacDonald as his greatest influence.  Reading Phantastes might require a little readjustment of mindset for a reader used to modern styles, but it’s well worth the small amount of effort.  I strongly recommend it, and I’m looking around for other MacDonald books, especially his late romance Lilith.

Saturday, November 26, 2011

The Solitudes (The Ægypt Cycle, Part 1) by John Crowley

A few years ago, I read John Crowley’s fantasy novel Little, Big and was blown away by it.  It was a book which, as Ursula Le Guin put it, “all by itself calls for a redefinition of fantasy”, incorporating as it did family saga, fairyland, historical figures and modern urban life.  And wonderful characters.  And beautiful prose.

I hadn’t heard of any other books by Crowley before, recently, I picked up a copy of Ægypt, since retitled The Solitudes  when the former became the overall title of the tetralogy it begins.  Having just finished it, I’m happy to report that Crowley’s very far from being a one-book wonder.

It is, Crowley says in his introduction, “a book made out of other books”, and it centres around an unconventional historian, Pierce Moffett, setting out to write a book about a different kind of history:

Whenever the world turns from what it has been into what it will be, and thus earns a different past and a different future,  there is a brief moment when every possible kind of universe, all possible extensions of Being in space and time, are poised on the threshold of becoming, before all but one pass into nonexistence again...then all the other similar disjunctures in time (for there have been several) can become visible too...

The particular “disjuncture” Pierce is most interested in revolves around Giordano Bruno and John Dee, sixteenth century Hermetic philosophers, astrologers and magicians, and around his obsession with the concept of Ægypt, a mystical realm with only a passing connection to the mundane land of Egypt.

This is not an easy book to read, containing as it does extended passages of metaphysical thought, along with entire chapters from the work of a fictional author of historical novels, Fellowes Kraft, whose spiritual journey seems to mirror Pierce’s own.  Kraft writes about Bruno, Dee and even a young Will Shakespeare, moving gradually from lively historical romance to an examination of the clash between the old world and the new (which is also the even older) in the sixteenth century.

In the historical sections, we see Dee and his assistant communicating with angels and Bruno being guided by a young man who might be Hermes, but there’s very little overt fantasy in the contemporary chapters.  Most of this concerns Pierce’s life, first in New York City, then in a rural region called the Faraway Mountains (I assume these to be fictional, though I’d be fascinated to be proved wrong) where he interacts with a rich array of local characters, some of whom have their own point-of-view scenes.  In some ways, the books would work almost entirely as a blend of country life and academia.

Nevertheless, this is unmistakably a fantasy novel, and magic permeates it, even if it’s mostly hidden just under the surface, just as it is for much of Little, Big.  Along with Pierce’s lovers and colleagues, along with the inhabitants of the Faraways, The Solitudes is peopled by the scattered inhabitants of Ægypt, the signs of the zodiac, the spirits of the planets, the decans of Hermetic lore, angels, gods and dæmons, and the story’s progress is controlled by the twelve houses of the Moon.

The book’s obsessions remind me a little of Mary Gentle, one of my favourite authors, in particular the Hermetic lore (which features especially in Rats & Gargoyles) and the concept of history’s mutability (the central theme of Ash: A Secret History).  The two authors’ approaches, though, are radically different, Gentle incorporating the themes completely into speculative stories, whereas Crowley takes a more academic slant.  If I were really pushed to choose one approach over the other, I’d probably go for Gentle, but I’d rather not choose.  There’s nothing wrong with loving both apples and oranges.

The Solitudes isn’t a book for light reading: it requires willingness to invest time and thought, to immerse yourself in his characters, his settings, his magic, his gorgeous prose, and not emerge for some time.  It also pays to have a dictionary at hand if, like me, you’re the kind of reader who joyfully welcomes the opportunity to expand your vocabulary.

There are three more books in the Ægypt Cycle, and I’m looking forward to losing myself in each one of them, as well as anything else I can find by John Crowley.

I don't have the means to award star ratings here, but it would be the maximum, whatever that is.

Saturday, November 5, 2011

Evolution of a Map

Every fantasy world’s got to have a map, hasn’t it?  Some authors create a map in loving detail before they write a word and stick to it; in other cases, the map is simply drawn from information given in the book.  Sometimes, though, it’s a lot more complex.

The first map I drew for my world (provisionally called the “Travellerverse”) was a little map that covered some of the countries that The Winter Legend takes place in, although eventually the story spilled over the eastern edge, so I had to draw a slightly bigger one. 

Even so, it suffered from the problem most maps have – an edge.  I began to realise there were other lands, cities and peoples beyond it, and when I began writing stories about them, I had extend the map again.  This one covered an entire continent and the northern part of another; but, of course, part of a continent is no good.  What was down there, further south?  And what lay to the east and west?

As it happened, most of my novel At An Uncertain Hour took place off the map to the south and west, so more maps were required.  The two maps included in the book cover, between them, about half of the world’s total land-mass, but it still wasn’t enough.  I knew there were other continents off to the east, as well as chains of islands in the far north and south.  A couple of months ago, I finally took the plunge and drew a map of the entire world.

There were problems with this, though, the chief one being that the stories I’ve written about the Travellerverse cover many thousands of years.  Imagine trying to draw a map of our world that has to fit in the cities of Sumeria and the Egyptian Old Kingdom, along with the classical world, the middle ages, Napoleon’s conquests, the twenty-first century...  Well, you get the picture.

So I drew a rough outline.  Coastlines and rivers do change over millennia, but not drastically, and mountains hardly at all.  I indicated no forests and deserts, though, which are subject to alteration, and certainly no countries, cities or names.  The idea is that, now I have the outline, I can customise copies with all or some of this information for any era I wish to.



A larger image of the map can be found here.

So what do we have on the map?  The small continent in the north-west is most commonly known as Kaazhu.  Its most important historic culture is the Golden Empire, but it’s most important as the Traveller’s original home: he was born among those north-western mountains.  The population here are mainly what would, in our world, be called caucasian.

The continent to the south is Droivithi, dominated by the Lul Empire and the ancient city of Hafdosu, standing where the river flows into the big bay in the north-east.

Scattered out to the east are the Thousand Isles, sometimes regarded as an oceanic continent in its own right.  The very large island to the north of the archipelago is Eltava’s birthplace, while one of those small ones to the south is where the Traveller founded Assanara, the ideal city.  The population of Droivithi and the Thousand Isles are, for the most part, either tawny skinned (most like Native Americans) and a tan-skinned race somewhat like Polynesians.

The two big continents in the centre are usually referred to simply as the Northland and the Southland.  The westernmost part of the Northland – the area of my original map – has seen the Vuldesta, the Kyus, the Kimdyrans and the Terrliu successively dominating, and the large island to the west, of the coast of Kaazhu, is the Kimdyran colony of Amnien.  Although I haven’t written a story set there (though one is planned) two of my main characters were born there: Demolin Nardins, from The City of Ferrid, and Salsha Demnen, from the unpublished stories Mad Hofith’s Machine and Destroyer of Worlds.

The Northland has had its share of great kingdoms and empires: Greclisk, Dhirsha, Ananë, Klou-es-Thaal and many others.  On the isthmus that joins the two continents stands the city of Errish, which claims to have stood for ten thousand years.  Limited in space to spread out, Errish has soared upwards in great towers and down into a vast undercity.  The people of this continent are mainly “caucasian”.

The Southland, the home of the black people, was for a few millennia the empire of the Demon Queen of the South, whose fortress of Xar-Toren rose from the continent’s southernmost cape.  After her fall, great nations arose across the Southland: Qymssa, Hroidh, Sheith, Ario-ne and many more.

The east is the newest area for me: I have few names there, and I’ve only written a couple of stories that touch on it.  The northerly continent is sparsely inhabited, except in the south.  The yellow-skinned people who live there, called Kal’shaks among other things, also live on the islands to the south and east – and the corresponding islands in the far west (yes, this world too is an oblate spheroid) and even on parts of western Droivithi.  Eltava is half Kal’shak.

The south-eastern continent goes from sub-tropical to antarctic, but much of it is inhabited by a strange green-skinned race.  The Traveller visited their city of Fadao, in the north-east of the continent, in an unpublished story called Out of Mind, and found it one of the strangest places he ever visited.

So there’s a whistle-stop tour of my map.  There might not be much on it, but it’s the empty stage on which most of my stories are set, and to me it’s packed with far, far more than I could fit onto it.

Monday, October 3, 2011

What Is Fantasy?

What is fantasy?  Well, we all know, don’t we?  At least, we know when we’ve  read a fantasy novel, but that’s not quite the same.  This article was inspired by a discussion on the excellent fantasy-writers.org, and I thought I’d try to go into some detail about my thoughts.

In one way, it’s irrelevant.  There’s good fiction and bad fiction, and quite a large proportion of good fiction (though by no means all) resists being pushed into convenient pigeon-holes and left there.  When I start with a blank sheet of paper (or more likely a blank Word file) I’m not thinking “how do I make sure this is fantasy?”  I’m thinking “how do I make this as good as I can?”  The fact that it usually comes out as fantasy is my personal taste.

Defining fantasy, or any other type of fiction, is descriptive, not prescriptive.  Its primary purpose is for marketing, as a shorthand for saying that this book contains X, Y and Z which, if it’s well written, I usually enjoy, rather than U, V and W, which I can take or leave.  Once we move into “you must include X, Y and Z, because you’re writing fantasy,” we’re descending very quickly into formula fiction.

I’d say that the primary division in fiction is between speculative fiction (including fantasy) and realistic fiction, although even here there are overlaps, such as some kinds of magic realism.  In medieval Iceland, one of the world’s great fiction-producing cultures, the primary division for narrative was between “true-seeming sagas” (including both realistic fiction and historical and biographical narratives) and “lying sagas” (fantasy – “lying” didn’t have a particularly negative connotation and only signified something unbelievable).

Speculative fiction incorporates the broad sub-categories referred to as science fiction, fantasy and supernatural horror (as opposed to stories of torture and serial killers, which are really extreme thrillers) and incorporating genres that don’t quite fit into any of those three, such as cyberpunk, steampunk, alternative history and slipstream.  It should be noted that none of the three sub-categories should really be referred to as genres – fantasy, for instance, incorporates a number of distinct genres, such as sword & sorcery, epic fantasy and paranormal romance.

It might be said that realism seeks to mirror the real world as it is, while speculative fiction seeks to extend experience beyond the real world.  At first sight this seems reasonable, but it raises a fundamental problem: what is the real world?  In the Icelandic example above, for instance, “lying sagas” told of gods and dragons and dwarves and enchanted hoards, but any “true-seeming saga” could include elements like ghosts and curses.  To those who wrote and read the stories, after all, these were simply part of the real world as it was.

These problems aren’t restricted to ancient cultures, though.  A fair proportion of people in western, developed countries believe in ghosts, for instance.  (For the record, my response to that question would be “it depends what you mean by ghosts.”)  If I write a ghost story, does it count as speculative to the sceptics and realistic to the believers?

It goes beyond that, though.  I’d contend that all fiction, and probably most non-fiction narrative, too, is set in an imaginary world.  Most of these fictional realities, as I call them, are very like the world we see around us, but each is filtered through a specific person’s perceptions and assumptions, as well as the needs of the story s/he’s writing.

To take an example, two authors might write stories about a maverick cop who ignores the rules in pursuit of suspects.  In one story, this will enable him to protect society against dangerous criminals, despite the bleeding-heart liberals who protect the bad guys.  In the other, he’ll destroy innocent lives by riding roughshod over rules that are there to protect basic rights.

The difference between these two stories isn’t a random issue about what happens in it.  They take place in different realities, where the way the author sees the situation (or chooses to see it) actually is the way the world works.  All authors of fiction, and many journalists, historians and others, consciously or unconsciously create a world in which the story they wish to tell will work.  Fantasy writers are just honest about it.

So, at what point does the invention become speculative – or fantasy?  Perhaps we could say that a story becomes speculative if it includes a component or event that couldn’t happen in the real world, either present or historic – but then we’re back to the problem that there isn’t a consensus about that.  There are also many kinds of realism and lack of it.  Poor examples (though certainly not all examples) of genres such as romance or thriller, and certainly TV soap operas, are rife with characters behaving in ways no human ever has behaved or ever will.  Does that make them fantasy?

It’s also possible to write a story in which the plot as a whole relies so much on coincidence that it’s difficult to believe that such a sequence of events could actually happen.  Some of Dickens’ novels fall into this category, for instance – without needing to bring up the plain fantasy of A Christmas Carol.  Nevertheless, if we examine each individual event, we’d be hard put to find a single non-realist link in the chain.

Perhaps the best way of defining it is that realism includes only types of event which the current state of science could confidently acknowledge as possible.  If a narrative includes events that rely on collective belief or suspension of disbelief, it should be counted as speculative fiction.  Individual knowledge or belief doesn’t apply here.  On a personal level, I only believe that Australia exists, since I haven’t directly experienced it.  On the other hand, someone might know that ghosts exist through direct experience.  Nevertheless, as far as the human collective is concerned, Australia is a proven fact, while ghosts are a working hypothesis, which may or may not be proved one day.

So what does speculative fiction include that realism doesn’t?  If it’s science fiction, it may include the assumption of scientific laws that may be true but haven’t been shown to be so, or else the effect of scientific laws being different from those we know.  Horror may involve supernatural beings, magic or curses working, or different planes of existence.  Both alternative history and steampunk involve the world having developed in a different way from the one we know.

Fantasy can incorporate most of these – especially magic – as well as other elements such as worlds like our own that aren’t speculated as being reachable.  Perhaps the difference between fantasy and the other types of speculative fiction is that it has no need to explain.  Science fiction postulates laws of nature to underpin the events.  Horror explains less, but it requires the reader to believe, even if only by suspension of disbelief, that the magic or supernatural beings fit into the world as we know it.  Alternative history relies on defining the point of divergence.

Fantasy sometimes explains itself, of course.  As I pointed out at the start, defining types of fiction is a matter of convenience, not of necessity, and it pleases some fantasy writers to explain how the fantasy works; but that’s an extra.  Fantasy asks not “how could this happen?” but “what would it be like if this could happen?”  At root, fantasy isn’t about the magic, or the dragons, or the exotic worlds: it’s the question “what if?”

Then again, perhaps we could just say that fantasy is Lord of the Rings, Conan the Barbarian, Songs of Ice and Fire, Perdito Street Station and things like that.  That’s a much easier answer.