Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Thursday, April 14, 2016

Worldmaking: The Secret Ingredient

A fantasy world can come in all shapes and sizes, and all kinds of eras. Sometimes it’s no more than a few countries surrounded by vague space that could well be marked Here Be Dragons (though if that’s meant literally, they’re probably part of the story). Sometimes it’s a continent surrounded by an ocean of unknown extent, or even a couple of continents. Sometimes it’s an entire world, whether that world is spherical, flat or banana-shaped.

In the same way, it could resemble a primitive civilisation, the classical world, the mediaeval age (though far fewer worlds are mediaeval than is often claimed), the Renaissance, the age of steam, or even a modern-style world. Or it could be based on some phase of a non-Eurocentric culture, or perhaps it’s a civilisation like nothing ever seen in our history.

Nevertheless, there’s one element the great majority of fantasy worlds are lacking in: time.

Hang on, what? Aren’t they usually rich with the history of millennia, and doesn’t that tend to impact directly on the plot?

Yes, but history isn’t the same as time. In most worlds, the history remains no more than history — looked back on, but never visited. This doesn’t necessarily stop them being wonderful creations. Classic worlds like LeGuin’s Earthsea and Martin’s Westeros have rich histories to back up their rich presents, but if we ever visit those past times at all (as we do in some of LeGuin’s short stories, for instance) it’s strictly in the mode of Tales of the Old Days.

There are certainly exceptions. Tolkien covers thousands of years, but the point here is that his portrayal of Arda is a mythical past for our own world, from the supposed point of view of a modern scholar translating texts from different eras. Howard takes a similar approach, where Conan, Kull and other characters live at different stages of his imaginary prehistorical history for our world.

It's rare* for entirely secondary worlds to be presented with an intact fourth dimension, in which all periods are equal and there’s no fixed concept of “the present”.

The Chronicles of Narnia are perhaps an exception, showing the entire life of the Narnian world from creation to doomsday, but that’s due to the nature of the portals. It’s being seen from a perspective outside the history portrayed, just as Tolkien’s Arda is seen. Donaldson’s Thomas Covenant books use a similar approach.

In most secondary worlds, though, the past is no more than the far-off hills in the background of the picture, while the future is a non-existent place outside the frame, unless it’s just a generation in the future when the account you’re reading is being written (which therefore becomes more accurately “the present”).

What I try to achieve is an approach that’s not so much equivalent to a two-dimensional picture as a virtual tour, where you can not only pan around but also go over into the distance, turn 180 degrees and look at what previously lay behind you — ie the future.

I write about characters and events in “traditional” fantasy cultures, and then about modern-style eras where the same people are the legendary heroes of old. I write stories set in all stages of civilisation, which look back to those that were the “present” last time, and foreshadow what will be the “present” next time. I’ve covered everything from the neolithic to the computer age (and a glimpse into a futuristic age long after) — and no point is the absolute present. It’s all in flux.

The absence of the present is perhaps the key point, and it’s more common in SF future histories than in fantasy secondary worlds. Asimov treated all eras as equal, from the early development of robots to the supremacy of the Foundation, while the various iterations of Star Trek are each seen embedded in their own present. And it’s perhaps significant that the Pern series lost its sense of “the present” just at the point that it was becoming more openly future history, rather than a secondary world.

Perhaps it’s easier with future history, where we can see time stretching out ahead of us without end. On the other hand, if a secondary world has no connection with our own, why should it have a fixed present?

Of course, if you’re just using the world for one story, whether told in a single book or a long series, it makes sense to relate to the time that story’s taking place. But a well-made world almost certainly has more than one story in it, and it would be awesome to see more fantasy authors embracing the full implication of that and writing in four dimensions, not just three.

Those hills don’t have to stay in the background of the picture. You’re free to go and explore them, as well as to break out from the frame into times to come.



* I’m certainly not widely-read enough in secondary-world fantasy to say with authority it doesn’t happen, and I fully expect to be told about exceptions in the comments. I’d still maintain it’s rare, though.

Monday, February 29, 2016

Ice-Cold Published in the New Third Flatiron Anthology




It's Come to Our Attention
Third Flatiron Anthology
Edited by Juliana Rew
Cover by Keely Rew

"It's Come to Our Attention" from Third Flatiron Anthologies is about things that could be happening quietly, without a lot of fanfare, but which could still be extremely significant or make a big difference.

Visit a landfill to hear some real trash talk. Tag along with an alien agent here to save the earth from his hideout in the insane asylum. Bust a conspiracy to change the climate via mind control. Form an unhealthy attachment to your radio. Go down to the basement even though we told you not to. Decide on the pros and cons of immortality. Tell a librarian she would look really great without her glasses. Find out what's at the bottom of the wishing well (besides coins). Indulge in a little illegal but highly satisfying genetic tinkering. Acknowledge the debt we all owe to French culture.

Fourteen international authors come together to scratch below the surface to unearth a world of hidden gems.


As one of the fourteen international authors, my contribution is Ice-Cold. Steve is sure that blizzards in June aren't natural, but it's not till his undercover activist girlfriend Claire uncovers a conspiracy that he discovers the enormity of what's going on. Or the strangeness of the method the conspirators are using.

You can buy It's Come to Our Attention as either an ebook for $3.19 or a trade paperback for $8.99 from the ThirdFlatiron site. Alternatively, you can buy it for £2.20 or £6.23 from Amazon.co.uk.

Saturday, October 11, 2014

Interview with Barbara A. Barnett

My guest today is another contributor to the Unburied Treasures anthology, writer and musician Barbara A. Barnett.

Many thanks for agreeing to appear on my blog. Can you tell us something about yourself? Who is Barbara when she's not writing?

Thanks for having me!

Non-writing Barbara can probably best be summed up thusly: orchestra librarian, singer, theater nerd, mediocre pianist, mediocre clarinet player, coffee addict, wine lover, bad movie mocker, obsessive organizer, and all-around geek.

Well, that'll do to be going on with. So how long have you been writing, and what kinds of things do you like writing best?

I've been writing since I was a kid. When I was about 8 years old, I wanted my mom to come watch an adventure I had concocted for my stuffed animals to act out, but she was busy and told me to go write it down. So I did. After that, writing down every nutty idea that popped into my head seemed the natural thing to do. But it wasn't until about a decade ago that I got truly serious about it and started writing on a regular basis.

Most of my work falls under the speculative fiction umbrella—fantasy and horror and a smattering of science fiction. The occasional quirky mainstream piece has been known to sneak in there as well. That's what I love about writing short fiction: from piece to piece, I can jump all over the place in regards to genre, tone, topic, and style.

Your mother sounds like a wise woman. I wonder if she knew what she was starting.
Your story in the Unburied Treasures anthology, 7:74 pm, is certainly an example of jumping all over the place: a strange tale, part SF and part surrealism. What inspired you to write it?

"7:74 p.m." grew out of a writing exercise where the prompt was to come up with a story inspired by what seemed to be a rather nonsensical bit of text included in a piece of spam mail:

"The visitor was no longer alone in the bedroom. The second armchair was now occupied by the creature who had materialised in the hall. He was now to be seen quite plainly–feathery moustache, one lens of his pince-nez glittering, the other missing. But worst of all was the third invader because they’re completely incompetent. Pulling the wool over the boss’s eyes, that’s what they’ve been doing!’ ‘Drives around in a free car!’ said the cat slanderously, chewing a mushroom. Then occurred the fourth and last phenomenon at which Stepa collapsed entirely, his weakened hand scraping down the doorpost as he slid to pttsumtspkssusufshrurmrurnnqririss."

After some Googling, I discovered that the spam mail text actually consists of two excerpts from an English translation of The Master and Margarita by Mikhail Bulgakov. But when you take two excerpts out-of-context, mash them together mid-sentence, and add a string of random letters at the end ("pttsumtspkssusufshrurmrurnnqririss" is definitely not Bulgakov), the result doesn’t make a heck of a lot sense—and fittingly, neither did my first draft of "7:74 p.m." The challenge in revisions was to create an actual story out of the weirdness the FrankenExcerpt inspired.

An entirely new genre, perhaps — nonsense-spam fiction.

Your stories have appeared in several publications that turn me green with envy. Can you tell us something about your publications and what's coming up?

I have a flash story called "Dream Logic" that will be appearing in Daily Science Fiction sometime in the near future (exact publication date TBA). And last month my story "The Girl Who Welcomed Death to Svalgearyen" was published as part of The Best of Beneath Ceaseless Skies Online Magazine, Year Five, which I'm thrilled about since BCS is one of my favorite fantasy mags.

Absolutely. I'm curious about your select writers' group Star-Dusted Sirens is intriguing. How did that come to be, and what's its mission (apart from domination of the universe, of course)?

A friend of mine wanted to start a small critique group, so she asked me and two other Philadelphia-area writer friends, and thus the Star-Dusted Sirens were born. We meet once a month to critique each other’s work, talk shop, offer each other support, and engage in silly shenanigans. And somewhere along the line we decided to start a blog where we could babble about the writing topics that interest us, from diversity in fiction, to the craft of writing, to poop. Because yes, I wrote about poop. I’m classy like that.

Well, I'm sure it was classy poop.

And, speaking of class (not poop), I see from your bio in Unburied Treasures that you've attended the Odyssey Writing Workshop. That must have been awesome. Can you tell us something about it?

Odyssey was intense, amazing, exhausting, intimidating, invigorating, loads of fun, and and one of the best things I could have done for myself as a writer. I applied because I felt like I had hit a peak in my writing and needed some serious dig-to-the-guts feedback in order to up my game. What I learned about the craft and my strengths and weaknesses as a writer was exactly the kind of experience I was after. And as a bonus, I came away with some great friendships and continue to make more as I meet Odyssey graduates from other years of the program.

What are you writing at the moment (besides this blog, obviously)?

Right now I've got a few short story revisions on my plate: a fantasy story inspired by a NOVA special I watched on Iron Age bog bodies found in Ireland and elsewhere, a horror story involving a puppet farm, and a surreal magical realism sort of thing that keeps threatening to break my brain. I also have a major novel rewrite that I keep threatening to get back to. But short story ideas keep distracting me, because they're shiny and pretty and I like to play with them.

I know the feeling. Many thanks for talking about yourself and you work on my blog.

If you want to find out more about Barbara and her writing, you can read all about her on her website, as well as on the aforementioned Star-Dusted Sirens.

Details of where you can buy a copy of Unburied Treasures can be found on this page.

Sunday, June 1, 2014

Unburied Treasures: an Illustrated Anthology of Speculative Fiction




Unburied Treasures
edited by Erika Wilson
Illustrations by Isaia and Lydia
 
Available on Kindle from Amazon.com & Amazon.co.uk
 Also available from Smashwords, Barnes & Noble, & Amazon (UK, US, Australia)
 
This beautifully illustrated anthology features stories loosely on the theme of "unburied treasure" from a variety of speculative authors, some widely published, others who should be. There are stories from Daniel Ausema, Barbara A. Barnett, Nyki Blatchley, Lindsey Duncan, Indigo Dylis, Lydia Kurnia, Jonathan S. Pembroke, Leslianne Wilder & Erika Wilson.
 
My story, Finder's Fee, is set in a version of the modern world that's been conquered by intelligent dragons. Humans are merely the servants of the dragons and their genetically engineered lizard people, and the world is run according to what dragons value. And, as everyone knows, what dragons value is treasure. They employ human Finders to sniff out unclaimed treasure, but one has his own ideas of how to exploit this situation.
 
 
Excerpt from Finder's Fee
 
            "Do you have an appointment?" asked the lizard at reception.
             "Well... not exactly."  This was all I needed, after weeks away and the long drive yesterday.
             The lizard fixed me with those unnervingly lidless eyes.  I tried to stare it out, but that was never going to happen.  "Not exactly?" it queried at last.
             "Well, actually, no.  No, I don't have an appointment, but Master Ssa'ath will want to see me."
             I could have told the lizard I was one of Ssa'ath's Finders and it wouldn't have dared delay me, but probably best not to.  The Masters all get twitchy about anyone knowing who their Finders are: afraid someone else will try to poach them.  It was easier in the long run to put up with the lizard's haughtiness.  If everything went to plan, it would be the last time.
             The lizard's impassive face expressed silent scorn at the idea that a Master would want to see a mere human, but it touched the computer screen a few times with its tongue and then nodded.  "Master Ssa'ath has a window in half an hour.  Ten minutes.  And if your... assumption is incorrect, it'll be your head in his mouth.  Please wait here."
             "Thanks," I said from habit, but it had gone back to its work and didn't look at me again.  I settled myself on a chair clearly designed for lizards.
             I'd visited Ssa'ath's offices a number of times, and the usual lizard knew me, though was no more welcoming than this one.  They always made me uneasy, right back when I was a kid.  There weren't many of them around then, but the Masters had begun genetically enhancing them, breeding faithful servants to replace the humans they despised.  Most of us never forgave the lizards for that.
             I hoped I was right in my assumption that Ssa'ath would welcome me.  The lizard's colourful expression was merely a saying, but you never knew with the Masters.  He should be pleased to hear my news, as long as he didn't guess my true motives.
    

Sunday, May 18, 2014

When Sci-Fi Met Fantasy

My last blog post was a review of Poul Anderson's Three Hearts and Three Lions, a classic fantasy novel written by a classic SF author, and it got me thinking about the long and complex overlap between fantasy and SF.

This lies not only in the multitude of authors from one genre who've moonlighted in the other — or have even been completely ambidextrous — but also in the many works that share traits from either side of the divide. This can be the "sword & planet" stories of Edgar Rice Burroughs and his successors, the epic fantasy in space of Stars Wars, or the far more complicated blends of authors such as Michael Moorcock.

The confusion starts early, partly due to the difficulty in defining what should actually count as fantasy or science fiction before a couple of centuries ago. Fantasy seems more straightforward. A large proportion of older literature, from Homer to Shakespeare, deals with magic and the supernatural, but it's not always easy to tell how much of this would have been viewed at the time as fantasy.

That's certainly not to say that all ancient cultures were naïve, but they'd certainly have viewed these matters differently from modern western civilisation. The only stories we know for certain was treated as fantasy were the mediaeval Icelandic sagas of the gods and heroes, because they had a word for them: "lying sagas", as opposed to the "true-seeming sagas", covering both biography and historical fiction. It's likely, though, that many other cultures, from Greece to China, were perfectly aware of when they were letting their fancies roam.

Early science fiction has the opposite problem, where we need to appreciate that some absurdly fanciful ideas might at the time have qualified as sophisticated science. For instance, the 2nd century AD author Lucian of Samosata wrote an adventure story where his heroes at one point visited the Moon and met its inhabitants. To us, there seems little science in this, but it should be remembered that, in Lucian's day, the mere concept of the celestial bodies being worlds that might be inhabited was pretty cutting edge.

Although it's a slight oversimplification, it could be argued that modern fantasy began in 1786 with William Beckford's Vathek and modern science fiction in 1818 with Mary Shelley's Frankenstein; or the Modern Prometheus. The first crossover I'm aware of came in 1858, in George MacDonald's Phantastes, a strange, allegorical fantasy. In the middle of its hero's wanderings, he finds the library of a great palace where he "experiences" (rather than reads) various tales. One is set on a planet with such a long orbit around its sun that no-one experiences more than one or two seasons.

Like Lucian, MacDonald's scientific accuracy might be doubted today, but no more than some of Wells's ideas, and he was using genuine scientific speculation to create his story. Part of MacDonald's legacy was a small but interesting subgenre of allegorical science fantasy, such as David Lindsay's A Voyage to Arcturus and C. S. Lewis's space trilogy.

One of the subgenres that most obviously combines Sf and fantasy is the Dying Earth genre. The earliest examples of this, such as Shelley's The Last Man and Wells's The Time Machine, were unmistakably SF, but starting with William Hope Hodgson's 1912 The Night Land, various dying earths (notably by Clark Ashton Smith and Jack Vance, and more recently Gene Wolfe) combined elements of fantasy or horror with the undeniable SF concept of the planet's days being numbered. Smith and Vance, for instance, both assumed that a decadent last civilisation would rediscover magic to replace science.

Perhaps the great era for genre-blending came with the pulp magazines in the 1930s and 1940s. The great Weird Tales authors slipped a little SF into the mix. H. P. Lovecraft's tale Through the Gate of the Silver Key, for instance, combined horror, fantasy and SF, while Clark Ashton Smith, normally teetering between fantasy and horror, wrote a few SF stories, including the concept of time travel in which the time machine stays still and the universe moves on, allowing the time-travellers to encounter a series of planets. I suspect Einstein would beg to differ, but it's still an interesting concept.

When John W. Campbell started Unknown (also known as Unknown Worlds) he persuaded many of the science fiction authors he'd nurtured in Astounding Science Fiction to try their hand at fantasy. Perhaps the defining series in Unknown * was the Harold Shea stories of Fletcher Pratt and L. Sprague de Camp. This used the developing concept of alternative worlds, which would ultimately grow into the theory of the multiverse, to assume that it was possible to travel to fictional "worlds" such as the Norse myths and The Faerie Queen. A similar concept was used later by Andre Norton (also an "ambidextrous" author) to transport her hero in the first chapter of her Witch World series.

Authors like Pratt and de Camp combined genres not only by providing a scientific framework for their fantasy tales, but also by approaching the fantasy elements with the rigour of SF. Shea and his associates, for instance, have to work out the laws by which magic and the supernatural work in the various worlds they visit. The approach is summed up by the title of one of the stories: The Mathematics of Magic.

Unknown's brief span on this earth was… well, brief, regrettably, but many of his SF authors (including Robert Heinlein, for instance) continued to write occasional fantasy. Vance and Anderson, for instance, were both too late for Unknown but wrote works very much in its tradition. The great number of later writers who've combined SF and fantasy careers (sometimes combining them in ways that can't be easily unpicked) include ** Andre Norton, Michael Moorcock, Ursula LeGuin, Marion Zimmer Bradley, Anne McCaffery, George R. R. Martin, and my personal favourite, Mary Gentle.

Most of the time, it's easy enough to tell what's fantasy and what's science fiction. It's unlikely that anyone would mistake I, Robot for fantasy or Lord of the Rings for SF ***. There's a substantial grey area between them, though. As we've seen, authors including Pratt & de Camp, Anderson, Moorcock and Norton — arguably even C. S. Lewis — used the scientific theory of the multiverse as a mechanism to get their characters to their fantasy worlds, although in Moorcock's case it's a lot more than just a mechanism.

Science fiction can be "infected" with fantasy just as much as the reverse. McCaffery's Pern novels are ultimately SF, since we gradually learn that Pern is a colonial planet and the mysterious elements like dragons and thread-fall have scientific explanations, but for the most part the characters themselves aren't aware of any of this, and the books read more like fantasy.

Iain M Banks (whose "mainstream" novels as Iain Banks include a couple of fantasies) pulled off a similar trick in Inversions, where two characters from his technologically advanced Culture visit a planet with a Renaissance-level civilisation. The story is told entirely from the point of view of the planet's natives, so the visitors' technology appears to be magic, and it's only the reader's privileged knowledge that lets us know what's really going on.

Then again, speculative fiction can be the most glorious mash-up that shows no respect whatsoever for genre. Mary Gentle's Rats & Gargoyles is one such. Described by the author as "Hermetic Science Fiction" (in other words, suppose the laws of nature really were as the Renaissance mystics assumed them to be) it has everything from a standard fantasy Thieves Guild to trains and airships. It also has an East Pole (presumably stolen from Winnie the Pooh) and five cardinal points of the compass, each at right angles to the other. Strangely, she doesn't provide a map.

In the end, the job of a story is to entertain, excite and possibly educate, not to toe a genre line. While there's nothing at all wrong with writing a good story that stands four-square within a genre, the borderlands can often provide the most fertile territory, and natives of one land can learn from those who do things differently in another country.

Fantasy has explored excellent borders with horror, with historical fiction, and sometimes even with realism, but there's something about the combination of fantasy and science fiction that seems entirely appropriate. Perhaps that's why they almost always share a section in bookshops and libraries.

 

* Arguably the greatest series to appear in Unknown was Fritz Leiber's tales of Fafhrd and the Gray Mouser, but this was somewhat atypical. Campbell accepted them with comments like "This is more of a Weird Tales piece than Unknown usually prints. However—" The missing sentence presumably being something along the lines of "However, who cares with a story this good?"

** Apologies if I haven't included your favourite. It really is a very great number. Feel free to add any glaring omissions below.

*** You'd think. In fact, a review in 1954 by Naomi Mitchison (who wrote fantasy herself) describes Lord of the Rings as "really super science fiction". Go figure.

Saturday, March 15, 2014

The Descification of Space

Just before this year's Oscars, there was a controversy (a very mild and good-natured controversy) about the film Gravity.  Writer and director Alfonso Cuarón expressed bewilderment that everyone was describing the film as science fiction, just because it was set in space.

Now, I should say I haven't yet seen Gravity, although I hope to, but from everything I've read about it, I'd support Cuarón.  The film's about a fictional space shuttle mission going wrong — not because of aliens, or mysterious forces, or time travel, but simply because of an accident that, given very specific circumstances, could have happened to any of the real shuttle missions.

This isn't the first film to throw up such a conundrum.  Apollo 13 (1995) was not just a plausible fiction set in space, but a retelling of actual events. How could this be science fiction?

SF (or sci-fi, if you prefer that abbreviation) requires some kind of scientific speculation as part of the story.  This can be anything from some barely scientific concept or half-magical technology to something which might well be fact in a hundred years, but a story in which every event is possible according to current science or technology certainly doesn't qualify as SF.

One of the great pioneering novels of the genre, Verne's Twenty Thousand Leagues Under
the Sea, is SF mainly because it's set on board a submarine.  That was speculation when Verne was writing, not because submarines didn't exist, but because the comparison of the Nautilus to the actual submarines of the time was like comparing the Starship Enterprise to the space shuttle.  It doesn't mean that we should class The Hunt for Red October as science fiction.

In the same way, any story written at the same time that featured a journey in a flying machine more sophisticated than a hot-air balloon would count as SF, yet almost any story set in the present day can feature a plane-trip with hardly a thought.

Science fiction is becoming realism all the time, but curiously the opposite has been true of fantasy.  Early literature, such as the great Greek and Indian epics, mixed what we'd class as realism and fantasy with gay abandon.  It isn't really possible now to be sure how much Homer, for instance, regarded the gods and monsters as literally true to life and how much they were just good stories, but it's probably safe to say that he'd have found them a lot more plausible than most 21st century Europeans or Americans.

One of the earliest cultures to make a formal distinction between realism and fantasy was mediaeval Iceland, distinguishing "true-seeming sagas" from "lying sagas".  The former, interestingly, could be either history, biography or historical fiction.  The latter were the tales of the Æsir and the Giants, or of magical heroes like Sigurd the Volsung (also known as Siegfried).  Calling them "lying" wasn't actually as critical and disapproving as it would be now — it simply meant something that wasn't true, not necessarily in a bad way — but it made clear what the Icelanders thought about the veracity of these stories.

Nevertheless, the line they drew between "true seeming" and "lying" didn't come in quite the place we might draw it today.  The Saga of Grettir the Strong, for instance, definitely falls under the true-seeming category: a historical novel, set in 10th century Iceland, about the exploits and eventual death of a great outlaw.

In one episode, though, Grettir fights a ghost.  Not quite our idea of a ghost — this is a reanimated corpse — but definitely someone come back from the dead.  He also suffers from a curse, which unmistakably works and contributes to his death at the end.

The point, of course, is that the average mediaeval Icelander didn't regard these in the same light as gods, dragons and enchanted swords.  Ghosts and curses were very real and present dangers, and of course they'd be included in realistic fiction.

It's been suggested that Latin America's afinity to the magic realism field may come from it being a culture that doesn't regard ghosts or minor miracles in the same way as someone in, say, a UK or US city.  That's not to say the authors or readers necessarily believe in these things, but may find them culturally easier to incorporate into an otherwise realistic story.

Of course, it's not impossible that some elements of fantasy may one day be defantasised, in the same way that space is becoming descifised.  The jury is still out on the scientific examination of paranormal phenomena, and it would only take one verifiable and repeatable proof of hauntings, telepathy or telekinesis for these elements to move from fantasy to scientific fact.

Unlikely?  Maybe, but it might have seemed unlikely at one time that stories about flying could ever be realistic fiction.  Let alone stories set in space.

Thursday, February 6, 2014

The Lady of the House in Plasma Frequency

Plasma Frequency Issue 10
February/March 2014
 
Cover art by Ron Sanders
 
Fiction By: Gary Cuba, Eric Cline, Davian Aw, Gary D. Goodson, Nyki Blatchley, Tim Talpas, Jarod K. Anderson, Cassandra A. Clarke, George S. Walker, Wendy Hammer and Anna Zumbro
 
Buy it in print, Kindle, EPUB or PDF
 
 
This edition features my story The Lady of the House. The Traveller, immortal wanderer, has never been anywhere near the ruined house in the forest before. Or has he? The strange woman who lives there alone is positive that she knows him.

Monday, July 8, 2013

My Golden Age: TV Sci-fi and Fantasy of the 60s

There's an old saying that the Golden Age of science fiction isn't any particular decade or era: it's fifteen.  Something similar is equally true of many things — most obviously pop music, but also classic TV.

The period when all the great TV shows were on depends entirely on your personal circumstances.  A lot of people I know rave about shows from the 80s, but I spent part of that decade without a TV, and I watched relatively little for most of the decade, so I missed out on many of these classics.  I even lost touch with Doctor Who during this period.

My personal "Golden Age", both for music and TV, was undoubtedly the 60s.  I began the decade in the infants school and finished it as a highly aware teenager; and, while rationally I accept that it's my bias, it seems to me that the whole era was bursting with creativity and imagination in a way that's never been rivalled since.

60s TV means various things to me — notably the era's brand of surreal comedy that culminated at the end of the decade with Python — but sci-fi looms large in it.  Fantasy much less so.  One or two of the US sitcoms we got included a slight fantasy element (Bewitched, for instance, in which an ordinary family sitcom had the twist that the wife was a magical being) but the only out-and-out fantasy show I recall (leaving aside talking animals and toys coming to life, which constitutes social realism for young kids) was Noggin the Nog.

Noggin was ostensibly aimed at very young children, but was one of those programmes that adults can enjoy on a whole different level.  It was narrated over still illustrations, which doesn't sound promising but worked well, and captured a magical feeling right from the regular opening words: Listen, I will tell you the saga of Noggin the Nog, as it was told in days of old by the men of the Northland as they sat around their great log fires. (That was purely from memory, by the way.)

In a pseudo-Norse saga, the young king of the Nogs encounters dragons, woos a beautiful princess from a far-off people, and fights his wicked uncle, Nogbad the Bad.  The whole thing's splendidly poised between serious use of fantasy tropes (such as a sword that gives its wielder absolute power) and tongue-in-cheek silliness.

In general, though, speculative TV of the 60s was sci-fi — some US imports, most of which I didn't watch, for some reason, but mainly home grown.  The great legacy from the previous decade had been Quatermass.  I was far too young to have seen these at the time (the first was on before I was born) but I own the 14-out-of-18 episodes that survive on DVD.

Quatermass set a very high bar for serious, grown-up sci-fi on TV.  This was no gung-ho space patrol: the hero was a middle-aged scientist using scientific principles to thwart various alien invaders of earth.  The first, The Quatermass Experiment in 1953, was technically primitive, but more than made up for that in storytelling, while Quatermass II (1955) and Quatermass and the Pit (1958) still look pretty good.

This tradition continued into the 60s, with serials like A for Andromeda, written by astronomer and science fiction author Fred Hoyle and featuring a young Julie Christie as the alien.  I didn't see that, either, but I do just remember a serial from 1962 called The Big Pull — very dark sci-fi, which finished with Earth apparently doomed and no-one to stop the alien force.

Later in the decade, the BBC continued its "grown-up" sci-fi tradition with Out of the Unknown.  In some ways, this could be described as a British answer to The Twilight Zone, but not exactly.  These were longer stories (an hour) and didn't have the quirky "house style" — this was simply a thread for sci-fi and supernatural stories, ranging from outer space to haunted houses, and from grimness to comedy, combining original TV plays with adaptations of stories by authors such as Asimov and Wyndham.

The overall standard was high, but some episodes stand out particularly in my memory.  The Midas Plague, a comedy set in a future where overproduction by robots means only the privileged can work and live frugally, while the unprivileged have to meet a punishing quota of consuming goods.  Immortality Inc., where life after death can be obtained, but only at a price — and the downside is that killing someone with "hereafter insurance" isn't considered murder.  The Uninvited, in which an elderly couple find their flat haunted by scenes of a murder that will be committed by the next occupant.  All great stuff.

Rather more sci-fi, though, was aimed principally at children.  The first I remember — and what got me hooked both on sci-fi and astronomy — was the Pathfinders series (1960-61) consisting of four serials: Target Luna, Pathfinders in Space, Pathfinders to Mars and Pathfinders to Venus.  These told of various expeditions, to the Moon, Mars and Venus, always with a group of children along for the ride (naturally).  I'm not sure how well they'd stand up now, but at six or seven, I found them awesome.

I remember other one-off serials. The Master (1966) was a strange story which, I only discovered on researching this, was based on a book by T.H. White, author of The Once and Future King.  Two children are kidnapped by a 157-year-old super-villain looking for a successor, but manage to overcome him. 

Object Z (1965) told of the panic caused by the discovery of an asteroid heading for the Earth, which eventually turned out to have been faked by a group of scientists trying to shock the world into laying aside its differences.  It showed the varying effects excellently, but somewhat spoilt the effect with a sequel where exactly the same thing happened — but for real, this time.

The Stranger (1964-5) was an Australian serial, long before the Australian film and TV industry came of age, about human-like aliens trying to peacefully settle on Earth without being noticed.  It was notable for showing both moderates and extremists on Earth and among the aliens, and the usual group of kids have to make sure the moderates on both sides win out.

However, perhaps the second most successful sci-fi product of British TV in the 60s (after the obvious) was a succession of puppet shows.  Gerry Anderson had developed his "Supermarionation" technique in shorts for very young children: The Adventures of Twizzle, about a mutant boy who could extend his arms and legs; Torchy, the Battery Boy, about an alien who fell to Earth; and Four Feather Falls, a magical western.  He then turned to longer sci-fi shows for older kids.  Supercar was about a futuristic vehicle, Fireball XL5 a "space patrol" story, Stingray about a submarine battling a hostile undersea civilisation, Thunderbirds about International Rescue, using their advanced vehicles to bring hope to hopeless situations, and Captain Scarlet and the Mysterons about hostile, invisible Martians.  There were further shows later, but unfortunately, even by the time Captain Scarlet was on, I'd reached the "awkward stage" — too old for kids' shows and not yet old enough to realise that it didn't matter.

In general, Anderson's set pieces with the vehicles were far stronger than his handling of human characters.  These moved slowly and awkwardly, though it didn't really seem so at the time.  It was a shock to rewatch Thunderbirds many years later and find that the strings were visible.  They weren't when I was a kid, honest.  The vehicles, on the other hand, were handled with the same sort of models that would have been used in live-action shows, and they were the stars.

Still, the characters weren't irrelevant.  Certain males of around my age might still get misty-eyed if you mention Marina or Lady Penelope.  Or the Angels, of course.  Not a bad effect for puppets.

This is just a brief survey, and I'm sure I've missed out a lot — both shows I watched and have forgotten and those I never saw.  My family were never obsessive TV-watchers, and we had it off to read at least as often as having it on.  And, of course, as the decade progressed we were introduced first to a strange old man in a police box, and then to a starship on a five-year mission, and sci-fi on TV was never the same again.

Still, I hope this has shown that there was a lot more going on in the 60s.  Was it really the Golden Age?  Probably no more so than whatever decade you grew up in, but it was my Golden Age.  That's all that anyone can say.

Friday, May 3, 2013

Heroes & Villains Blog Hop


Welcome to the Heroes & Villains Blog Hop, which will be running on the 3rd, 4th, 5th and 6th.  Various authors of fantasy, science fiction and historical fiction will be giving us their insights on the heroes and villains of their stories, or perhaps those created by authors they admire.  A complete list can be found at the bottom of this article - please visit as many of them as you can.


I'll be giving away a free copy of my fantasy ebook The Treason of Memory, published by Musa Publishing.  To enter the draw, simply follow this blog and then post a comment to let me know you've done so.  After the hop is over, I'll pick a name using the latest high-tech randomising device (the exact design is a trade secret, but it involves slips of paper and a hat) and announce the winner.

For excerpts of the three publications mentioned below, click on the cover images.



Heroes and villains.  Well, that seems simple enough.  In one episode of Buffy the Vampire Slayer, for instance, Giles explains to Buffy that heroes are always stalwart and true, while villains can be easily recognised by their horns or black hats.  But all it not what it seems — this is a response to her plea, "Lie to me," and is conspicuously untrue of the rest of the show.

It's never as straightforward as that, at least not in the more interesting stories.  It's not that some people aren't admirable, trying their best to do the right thing regardless of the cost to themselves, or that other people aren't despicable, selfish and vicious, but people are too complex to pigeonhole into angels and demons.  In any case, the most interesting characters tend to be those who fall awkwardly between the absolutes.

The main character of my novel, At An Uncertain Hour, certainly looks like a hero.  Known only as the Traveller, he wanders the world, helping the oppressed and fighting evil.  On the other hand, he doesn't really want to take up noble causes, just to see the world and enjoy himself, and he frequently resents giving in to his feeling of duty.


He can be mischievous, stubborn and thoughtless; and, as an immortal, he has the potential to be dangerous, too.  In another story in which he appears, he tries to explain his insistence on keeping a promise against reason by saying, If I were to let myself abandon a clear sense of right and wrong, I could be far more dangerous than Kargor [the "villain" of the story].  The lure to abuse his power and immortality is always there.  He's a hero, not because he's simply "stalwart and true", but because he succeeds in fighting temptation.

The main villain in the novel, the Demon Queen of the South, is for much of the story an intangible, distant figure, much like Sauron, but that's not all there is to her.  She's a human being who's been hurt — appallingly — and has chosen to do anything it takes to prevent herself from being hurt again.  This has led her to unspeakable evils, but her reasons have always been very human and make sense to her.

In my novella The Treason of Memory, the situation is less defined.  There are certainly people struggling to uncover and fight an ancient evil, and there are people hoping to gain from that evil, but the heroes aren't especially heroic: a young innocent who remembers the guilt of a terrible crime he probably didn't commit, and a seedy spy who doesn't remember a terrible crime he probably did commit.  The villains (mainly politicians) aren't really what this story's about.  If anything, the theme is that it's always difficult to know who's hero and who's villain.  The point is to try the best you can to do the right thing.

The Temple of Taak-Resh could be said not to have heroes or villains, just people we root for and people we don't.  It's the third of a series of stories (the first two were published by the sadly defunct webzine Golden Visions) about Karaghr and Failiu (Kari and Fai to their friends), young, wandering sorcerers.  Air-headed and irresponsible, they could be described as juvenile delinquents — but, being teenagers, they naturally prefer to think of themselves as a pair of outlaws, together against the world.  They take sides in the story not so much on moral grounds, but according to their personal interests.


Kari, though, has a long and strange life, and these tales are actually his back-story.  He originated as the villain of my trilogy The Winter Legend (referred to above as Kargor).  When I first came up with the story, many years ago, he was simply a traditional Evil Overlord, but I gradually realised that, for many reasons, this didn't work.  He needed to be nice.

That might seem a contradiction in terms, since he was still going to be the villain, but it's been much more interesting to write him that way, and I hope he'll be equally interesting to read.  He still conquers and terrorises the neighbouring countries, but he's not only charming on a personal level, he really cares about his friends and those under his protection.  Forget telling your minions that they're less than worms under your feet — this is an Evil Overlord with genuine people skills.

Like the Demon Queen, Kari took a step that seemed reasonable at the time, and that led to another and another, till he feels now he has no choice but to continue on his course.  Also like the Demon Queen, his main concern is his own safety.  Doing the right thing is all very well, but he always falls back in the end on doing whatever safeguards him.

It would be an exaggeration to say that Kari goes from hero to villain (antihero to villain, perhaps) but I hope he illustrates that, fundamentally, no-one is simply either.  Just a human being, who leads their life better or worse than others.



Heroes & Villains taking part are: