The fantasy short story goes
back to Lord Dunsany, whose first stories came out in the early years of the
20th century. Well, it's not really as
simple as that, of course. Fantasy has
been around since the dawn of storytelling, and so have short stories. Still, Dunsany was really the first writer
of modern fantasy who excelled at the short story, but most of his work
consists of stand-alone stories, give or take the odd sequel or recurring
character.
It was in the U.S. pulp
magazines that the fantasy short story really came of age, in the hands of
authors like Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft (yes, he
wrote fantasy as well as horror) and their successors, and it was here the series
came into its own. Some were only
loosely connected by setting, such as Smith's tales of Zothique, Hyperborea,
Xiccarph and many others. Other authors
focused on a specific character, or pair of characters: Howard's Conan, Fritz
Leiber's Fafhrd and the Gray Mouser, C.L. Moore's Jirel of Joiry, Fletcher
Pratt and L. Sprague de Camp's Harold Shea, and countless others.
The tradition survived well
into the 60s and 70s, though by this time there was more of an impetus to write
novels. Both Michael Moorcock's Elric
and Karl Edward Wagner's Kane featured both in novels and short stories, for
instance. The process has developed,
and novels are now the default for any fantasy author wanting to write
something ongoing, while the series of shorter stories is now predominantly the
domain of TV.
Most short stories now are
stand-alone, but the series isn't entirely dead. I love the format, and I've developed several of my own. There are the stories relating moments in
the Traveller's millennia-long journeys.
There are the tales of Eltava's life, many of them overlapping with the
Traveller's series. There are the
wanderings (both in a physical and a moral sense) of teenage sorcerers Karaghr
and Failiu, a lighter series perhaps more in Leiber's tradition. And then there's the completely unrelated
series about spoof hard-boiled detective Sam Nemesis.
So what's the attraction of
the series, and what are its advantages and disadvantages?
I suppose the most obvious
disadvantage must be the risk of getting repetitive, of falling into a
predictable formula for every story. On
the other hand, this pitfall isn't restricted to a series: an unimaginative
author can easily recycle the same plot and characters over and over, even when
all the names are changed.
There's also the practical
issue that, when the stories are published occasionally, here and there, it's
necessary effectively to introduce the main character and the concept for each
story. Back in the days of the pulp magazines,
the Conan stories, for instance, (almost) always appeared in Weird Tales,
and Fafhrd and the Gray Mouser in Unknown. It meant that the author could assume that a large proportion of
the readers were familiar with the series, in the same way that a TV series
doesn't need to introduce first principles every episode.
That isn't true with current
short story magazines, whether print or online: readers don't generally want to
see the same authors and the same characters coming up issue after issue, and
writers of a series have to hawk the stories around, getting into one
publication here and another there. The
seven published stories in my Eltava series, for example, have appeared in six
different magazines.
On the other hand, a series
gives the opportunity to develop a character or a setting in a way that's
usually only possible in a novel. Even
if the readers aren't following it consistently and consecutively, as with a TV
series, the author is able to gain a deep knowledge of the character and the
settings in which he or she appears, if those are constant, and that can
translate as a level of confidence and reality that will come over even to the
casual reader. It's the same as how,
for example, a new viewer of Doctor Who can often feel the weight and
significance of the show's fifty years behind what they watch, without having
to understand everything that's gone before.
Unlike a novel series
(though there are exceptions even with those) a short story series doesn't have
to come in sequence, especially when the stories are being published here and
there. Indeed, many of the classic
series weren't written with any strong sense of sequence at all. The Conan stories have a vague sense of
Conan getting older, and they've subsequently been arranged by fans into a firm
order, but for the most part they "reset to default" for the
beginning of each story.
The original seven stories
of Fafhrd and the Mouser, written for Unknown, follow an approximate
sequence, largely governed by the pair's four-story-long excursion to the
western continent and back to Lankhmar, and the stories Leiber wrote from the
70s onward follow an order, but the stories in between are fairly random. When the whole series so far was gathered
into five volumes in the 60s, two of the three stories in volume one were among
the last to be written.
On the other hand, a series
with a more logical progression, such as the Harold Shea stories, might be
written and published in strict sequence.
The two approaches can be seen on TV, too. Many older shows, such as the 60s classic The Avengers,
were done very much on a reset to default system — nothing that happened in a
given story was carried over to the next episode, and they can be comfortably
watched in any order at all.
To a slightly lesser extent,
this is also true of the original Star Trek, and indeed there are
different versions of the correct order for these stories. By the later versions of Star Trek,
though, from the late 80s onward, this had changed. Characters changed and developed in a logical way, and the events
surrounding them developed too. The
first couple of years of The Next Generation could just about be watched
out of sequence, though not comfortably, but Voyager couldn't at all.
I've used the full range of
options for my various series. The Sam
Nemesis tales are completely reset to default — they take place in an undefined
mythical setting, where nothing significantly changes. At the other extreme, the stories I've
written so far about Kari and Fai (three published, and I'm working on the
fourth) follow a logical sequence of events, and to some extent show the
characters taking forward what happens in one story to the next.
The Traveller and Eltava are
both written completely out of order, especially the Traveller, whose stories
might be set thousands of years and thousands of miles apart. In the case of Eltava, I started with the
most obvious part of her life to write about (her twenties) and have since
expanded backwards and forwards — so far from early teens to late sixties.
The advantage of this is the
capacity to explore the character thematically, rather than lineally. A story about the Traveller at the age of
four thousand might inspire something he does as a spring chicken of a few
hundred, as much as vice versa. I used
this approach too in the novel At An Uncertain Hour, but most novels
don't have the capacity to explore this kind of thematic development.
Even with those series that
are written, the aim is to publish them, carefully arranged in sequence, in a
book (of whatever format). An example,
a few years back, is the excellent The Servant of the Mantichore by
Michael Erhart, which falls halfway between a story collection and a
novel. Of course, I'd love to have my
various series in book form, but in some ways that's a distraction from the
nature of the series: to explore the characters and settings in a form that can
grow in strength by being taken together, but is ultimately designed to be read
one story at a time.