But does it really? Leaving aside types of fantasy with more
modern-style settings, is fantasy technology really such an oxymoron? We tend to think of technology in terms of
the recent — computers, jet engines, nuclear power stations and the rest — or
what we might have in the future, such as warp drives or matter
transportation. We might stretch a
point to include devices from the age of steam, but no further.
But that's misunderstanding
what technology is. A water-mill is
technology; a suit of armour is technology; a plough is technology. Hell, even bashing two rocks together to crack
nuts could be regarded as technology.
The most successful piece of technology ever invented is arguably the
wheel — though the plough might give it a run for its money.
Whatever kind of world you
might create, it's going to have technology of some kind, and that means the
technology is going to have to make sense.
Inventions aren't made in isolation; sometimes you can't have one thing
without another. The light-bulb (the
one fantasy writers won't change) couldn't have been developed before the later
19th century, because it required a near-vacuum inside and depended on the
development of high-quality vacuum pumps.
This kind of thing goes on
all the time. One of the most
persistent misunderstandings about the ancient world is the belief that the
Greeks invented the steam engine, but were too otherworldly to realise its
potential, but that misrepresents them.
The first known steam engine
was invented by Hero of Alexandria in the 1st century AD. Called the aeolipile, it was a device that
used pressurised steam to make a sphere rotate. No records survive of it being put to practical use, but it's
unlikely that this was pure otherworldliness.
Others of Hero's inventions, such as his force pump, were used, as were
many inventions of the Greek world.
Archimedes's famous eureka moment is often seen as a breakthrough
in pure physics, but he was actually addressing a very practical problem, while
his irrigation screw was so successful that it's still in use for some
purposes.
The Greeks were actually a
highly practical people, and the Romans even more so. So why didn't they see the potential of the steam engine?
The answer is that steam
production requires huge pressure, and the materials need to be strong enough
to withstand this pressure. The reason
steam power became a practical option in the Industrial Revolution was that
metallurgy had reached the point that steel could be made strong enough to do
the job. Hero had to make do with
inferior iron which, though it would do for occasional demonstrations and
"miracles", would have exploded if the aeolipile had been used on an
industrial level. Perhaps it did.
There's a number of these
myths about technology in other cultures, especially China. The Chinese came up with printing long
before Europe had it but, we're told, it took Gutenberg to think of using
movable type. Well, not quite. The Chinese did develop movable-type
printing, but it just never caught on.
This is because of the
difference between the writing systems.
A European printer needed, with upper and lower case, numerals and
punctuation, perhaps seventy or eighty drawers of blocks (a big drawer for e
and a rather smaller one for q).
Chinese script has thousands of symbols. Although systems were developed to make the blocks more
accessible, it just took too long. In
that time, you could have etched a whole plate and been on to the next.
A rather different
misunderstanding applies to the Chinese use of gunpowder. Again, they had it long before we did, but
supposedly only used it for fireworks, leading some people to regard them as
naive, others as more civilised than us.
Actually, by at least the 13th century, if not before, Chinese armies
were equipped with bombs and ballistic rockets, and even had a device for
launching multiple rockets simultaneously.
The only thing they didn't manage to come up with was the gun as a means
of delivery.
These examples illustrate
three of the main elements that control what technology a culture might or
might not have: the state of the supporting technology, cultural necessities,
and mere chance — whether anyone happens to think of the idea.
Even if you're presenting a
primitive culture where some genius has come up with the concept of the wheel,
the invention will rely on whether he or she has the tools to create a circle
of wood. Or the idea might be there (from
using logs as rollers, perhaps) and the challenge is to develop tools and
products at the same time.
Technologies affect one
another in many ways, and this is especially true in the technology of
warfare. In the mid-mediaeval period,
for instance, when the cutting-edge
weapons (erm, sorry) were the sword, lance and mace, chain-mail armour was good
enough to give a knight a sporting chance of survival. Crossbows were more
deadly, but they took too long to reload to be a serious problem.
The armourers fought back,
developing plate armour that was both light and tough, and this (along with
Joan of Arc's inspiration) played a large part in the eventual French victory
in the Hundred Years War. Even this new
armour, though, wasn't a match for the hand-held, anti-personnel guns that
emerged. Through the 16th and 17th
centuries, armour became increasingly more irrelevant, and was eventually
abandoned.
Technology is a vital part
of world-making, and it needs as much thought and research as anything. Of course, unlike the "harder"
forms of science fiction, fantasy offers plenty of short-cuts and cheats, and
it's sometimes possible simply to create an alternative that doesn't have the
same requirements. You want artificial
lighting in a society too primitive to have sophisticated vacuum pumps? Just call it a glow-globe, and imply that it
doesn't work the same as a modern incandescent light-bulb.
And, of course, there are
always the standard fantasy get-out-of-jail-free cards: It's the product of
magic, and no-one understands how it works or I know it doesn't make
sense, but the god who created this world ordained it so.
On the whole, though, it's
far more fun if your world makes sense.
That means that the technology needs to make sense too, whether it's a
cart, a suit of armour, a ship or a light-bulb.
So, how many fantasy writers
does it take to change a glow-globe?
(Light-bulb by Trixyrogue)
Another en'light'ening and thoughtful post, thank you kindly, Nyki! :)
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